Category: Tools

Unleashing Your Superhero Powers: A Fun and Interactive Guide to Agile User Story Workshops

A user story workshop is a dynamic and engaging activity that brings together people from different backgrounds and expertise to collaborate and create a product that meets the needs of its users. Here’s how I would explain it to a non-technical stakeholder in a more fun and interactive way:

Imagine you’re part of a team of superheroes who have been tasked with creating a product that will make the world a better place! Your mission is to understand the needs of the people who will use the product and come up with features that will make their lives easier and happier.

To achieve this mission, you’ll be joining forces with other superheroes, including the product owner, development team members, and other stakeholders who share your passion for making the world a better place. Together, you’ll unleash your creativity and imagination to brainstorm user stories that capture the needs of the users.

You’ll start by putting on your superhero capes and gathering in a room with a big whiteboard or a virtual collaboration platform. You’ll be led by the product owner, who will explain the product vision and the goals of the project.

Then, you’ll dive into an exciting and interactive brainstorming session where you’ll put yourselves in the shoes of the users and think about their needs and desires. You’ll use colorful post-it notes, stickers, or digital tools to write down your ideas and share them with the team.

As you work together, you’ll learn from each other’s expertise and perspectives, and you’ll come up with innovative and creative solutions that will make the product stand out. You’ll laugh, you’ll share stories, and you’ll have fun!

Once you’ve created a long list of user stories, you’ll use your superhero powers of prioritization to identify the most critical needs and rank them based on their importance to the users and the business.

Finally, you’ll create a product backlog, which is like a to-do list for the development team. This backlog will help you keep track of all the features that need to be developed for the product, and you’ll get to watch as your superhero colleagues bring those features to life.

By the end of the user story workshop, you’ll feel empowered and energized, knowing that you’ve contributed to making the world a better place through your superhero collaboration and innovation!

If you are looking for a good source of training for Agile User Story Workshops please visit – https://www.betteruserstories.com/ย 

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Benefits of Agile: Software Development Risk Management

Back in August, we wrote a blog article called โ€œBenefits of Agile: Increased Customer Collaborationโ€ in which we discussed why we loved the communal environment that agile fosters with our clients. That post got us thinkingโ€”what other things do we love about Agile? And thus, a blog series was born.

This second installment will be centered on another benefit of Agile that we love: increased risk management. As anyone whoโ€™s dabbled in the software industry knows, software can get very expensive very quickly. Risk is inevitable when large amounts of money are involved, but Agile can help alleviate some of the uncertainties inherent in software development.

Incremental Client Releases

One of the cornerstones of Agile is the practice of small, incremental releases. Agile projects run on sprints. Techopedia writer Cory Janssen defines a sprint as a โ€œregular, repeatable work cycle during which work is completed and made ready for review. Generally, sprints are less than 30 days long.โ€ The goal at the end of an Agile sprint is to have a shippable feature (for example, a bug-free purchase flow or account creation flow). This means that, at the very least, the customer will have functioning code at the end of a sprintย cycle. As a client, having access to shippable code as soon as possible is imperative.

At CURTIS Digital, we hold a โ€œSprint Demonstrationโ€ meeting with our clients at the end of each sprint to review what work was expected to be completed, what work was actually completed, how we are tracking against our timeline and budget, and then we demo the system to them so they can see their product’s new, completed functionality. This idea might not sound revolutionary, but itย means that a product owner has a chance to actually view their systemย early in the development cycle. In Waterfall, itโ€™s not uncommon for a client to see their product for the first time during the Beta Release, by which point itย is essentially completed. A typical Beta review period is hardly enough time to catch all the bugs in a system, let alone leave any room for the client to change their mind. God forbid the project doesn’t actually meet a client’sย initial needsโ€”at this point, there is literally (we wish it was figuratively) nothing to do except throw more money at the problem. Weโ€™ve said it before, but releasing a product that was built in accordance with outdated requirements to a client is heartbreaking. New software should bring joy, and the hardest part of working at a software agency is delivering a product that is no longer relevant. Unfortunately, it is not uncommon for clients to first realize their requirements were outdatedย whenย they see the actual product those requirements spawned. Waterfall methodology offers little room for error and even less room for adjustments.

One unfortunate, dirty-little-secret of the software world is that projects sometimes do get cancelled. This usually happens after thousands of dollars have already been poured into them. As we mentioned above, Agile methodology gives a project owner a clear window into their project, which in turn allows them time to make critical decisionsโ€”i.e. are we heading in the right direction, or do we need to shift course? Sadly, the answer to this question is that sometimes the project is no longer necessary for the clientโ€™s needs; however, Agile will at least leave them with shippable pieces of code should they decide to resume the project down the road or begin a new endeavor.

Increased Visibility in Timeline Tracking

Another issue with the Waterfall development cycle is that it offers little transparency into how a team is tracking towards their proposed timeline. This is exacerbated by a persistent myth that Waterfall teams can โ€œmake up for lost time.โ€ Because work is not divided into sprints in Waterfall, it is often difficult to notice if a project is tracking behind schedule until it is too late to correct the problem. If a development team spends longer on an initial set of requirements than they originally planned, there is an impulse to say โ€œNo problemโ€”we can make up for this lost time on other requirements.โ€ Agile touts that lost time is rarely, if ever, reconciled; our personal experiences tend to corroborate this claim. As opposed to several weeks passing before a team realizes the project will be late, Agile employs certain tools that highlight risk almost immediately. Burndown charts are a type of Agile report that tracks how a team is performing daily. Thatโ€™s rightโ€”daily. That means an Agile team can look at a burndown chart at the end of their working day, see how theyโ€™re tracking for the current sprint, and know at that moment if they are ahead of schedule, on schedule, or falling behind. This has proven to be a powerful tool for us, because it allows teams to self-diagnose a problem as its happening as opposed to trying to retroactively discern what went wrong. For example, are we ahead of schedule because we over-estimated these tickets? Are we behind schedule because one of our members was out sick yesterday? Having the option to ask these types of questions every day pushes the entire team towards accountability, and it gives management a chance to actually resolve potential issues before the project gets too far along.

Daily Scrum and Sprint Retrospective Meetings

Agile utilizes other tools that foster team accountability and transparency. The biggest of these are the Daily Scrum meeting and the Sprint Retrospective meeting. These meetings are internal meetings (i.e. not client-facing) and are places for agile teams to raise possible red flags to the managementโ€™s attention.

The Daily Scrum meeting occurs (you guessed it!) daily, typically in the mornings. Mike Cohen notes that these meetings are under 15 minutes, and they are a time where the team reports the following questions to each other:

  1. What did you do yesterday?
  2. What will you do today?
  3. Are there any impediments in your way?

Answering these questions allows the team to see where the project stands as a whole. Asking about potential impediments is a great way for the management team to learn about possible road blockers that could appear. It is also a good way for the other development team members to offer possible solutions.

The Sprint Retrospective meeting occurs at the end of each sprint. In this meeting, the entire team discusses what went well and what went wrong during the sprint cycle, as well as what the team can do differently during the next sprint to improve. The Sprint Retrospective is a safe place for everyone to raise their concerns and discuss ways to become a more efficient team. It is not meant to be a place to blame or point fingers,ย and is meant to be a way to encourageย comradery between all involved parties.

Conclusion

Having multiple routes to encourage transparency between the development team, the management team, and the customer helps mitigate the opportunity for risks to flourish. We love the scrum meetings that Agile utilizes and have gleaned crucial insights from our sprint burndown charts. Please do not hesitate to reach out to us if you have a question about how agile helps mitigate risk.

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Android Studio Released!

Last month at Google I/O, the Android community announced the release of their new integrated development environment: Android Studio. Androidโ€™s new IDE is based on the popular Java-oriented IDE, IntelliJ IDEA Community Edition (also free!).

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SaaS developer CURTIS Digital launches SpeakerStack.com

The Austin Business Journal wrote a feature about SpeakerStack yesterday.

Software development firm CURTIS Digital, Inc.. is releasing its first software package this week, part of a suite of tools targeting the trade show industry.

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Improving User Experience, One Field at a Time

Sometimes, users need a little help with inputting full, proper URLs. While working with Dibster, a local start-up MVP client, we ran in to a small usability problem while going through user testing. A lot of the users of the system are non-technical, and we kept finding that they were not inputting URLs the way that our system wanted.

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Improving User Experience, One Field at a Time – Again

Most of the systems we develop here are CURTIS Digital now have a input pattern around Twitter handle inputs, e.g., @quotientaustin or @social_quotient .

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Agile User Story Workshop – Tips for Gathering Stakeholder Feedback

An Agile Story can be defined as โ€ short, simple description of a feature told from the perspective of the person who desires the new capability, usually a user or customer of the system โ€“ Mike Cohnโ€

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